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Projects that transform learning, engagement and performance

Explore our projects and see how we apply gamification, digital games, AR/VR and custom software to solve real challenges across different sectors.

Digital Games

Digital Games

Digital games are interactive experiences designed to engage the user through challenges, goals and constant feedback.

They can be used beyond entertainment, such as in training, education and simulations, helping make learning more practical, engaging and easier to understand.

Common formats

Serious games3D simulatorsEducational games

We develop interactive 2D and 3D experiences that make learning more engaging, make understanding easier and simulate real situations.

Anatomap project screen
Desktop educational software

Anatomap

Anatomap is a human body exploration game where you learn about systems, muscles and the skeleton.

Tags

HealthNursingEducationalPC/Desktop

Project scope

  • Explore the human body more easily.
  • Extended interactivity.
  • Better understanding of the human body systems.
View case study
Caminho das Reduções main screen
Educational game

Caminho das Reduções

Caminho das Reduções is an educational game focused on Human Sciences, set in the Jesuit reductions located in Brazil, in the 7 Peoples of the Missions.

Tags

CultureEducationalElementary SchoolHigh School

Project scope

  • Engaging interaction for students in classroom environments.
  • Innovative mechanics.
  • Thematic art and design.
View case study
Coleção Despertar main screen
Augmented reality educational experience

Coleção Despertar

Designed for students from early childhood education through high school, Coleção Despertar features interactions that turn learning into an exciting and playful journey.

Tags

EducationalAugmented RealityArtificial IntelligenceSocioemotional

Project scope

  • Strong use of artificial intelligence for emotion recognition.
  • Creation of an immersive, engaging and interactive experience.
  • Learning transformed into an exciting and playful journey.
View case study
Coleção Entrelaços main screen
Augmented reality educational experience

Coleção Entrelaços

Created especially for early childhood education, the augmented reality experience of Coleção Entrelaços enriches the student's perspective for interactive and engaging learning.

Tags

Augmented RealityEducationalEarly Years

Project scope

  • Interactive and engaging learning.
  • Innovative experience for children.
  • Making learning easier for early years in an interactive way.
View case study
MODULAB main screen
Augmented reality educational labs

MODULAB

MODULAB is a multidisciplinary set of laboratories and augmented reality activities covering Mathematics, Biology, Astronomy, Physics and other areas of knowledge.

Tags

Augmented RealityEducationalElementary SchoolHigh School

Project scope

  • Easier comprehension and learning of school content.
  • Greater immersion in classroom environments.
  • Innovation in creating augmented reality applications for each content area.
View case study
Coleção Talentos main screen
Augmented reality educational experience

Coleção Talentos

Coleção Talentos aims to develop BNCC-aligned skills and competencies around themes such as financial education, consumption, entrepreneurship and life project through technologies integrated with teaching materials.

Tags

Augmented RealityEducationalEarly Years

Project scope

  • Interactive and engaging learning.
  • Innovative experience for children.
  • Students become protagonists in their learning process and post-school life.
View case study
Educapuzzle main platform screen
Whitelabel gamified platform

Educapuzzle

Educapuzzle is a platform that gamifies content for more engaging, fun and effective classes, allowing teachers to create interactive lessons with questions, challenges and rewards.

Tags

GamificationInnovationDesktopMobileWhitelabel

Project scope

  • Similarity with the kinds of games students already play at home for entertainment.
  • Content that is easy for teachers or content managers to apply.
  • Greater effectiveness in student learning.
View case study
AR and VR

AR and VR

Augmented Reality (AR) and Virtual Reality (VR) are technologies that create immersive digital experiences, but with different approaches.

Augmented Reality adds digital elements to the real world, usually through mobile phones or tablets, allowing interaction with virtual objects in the physical environment.

Virtual Reality creates a fully digital environment, accessed with specific headsets, where the user is placed inside a complete simulation.

Both can be used for training, product demonstrations, simulations and interactive experiences, making learning more practical, visual and engaging.

Common formats

AR experiencesVR training3D content

We create immersive augmented and virtual reality experiences to train, simulate and present content in a practical and memorable way.

Coleção Despertar main screen
Augmented reality educational experience

Coleção Despertar

Designed for students from early childhood education through high school, Coleção Despertar features interactions that turn learning into an exciting and playful journey.

Tags

EducationalAugmented RealityArtificial IntelligenceSocioemotional

Project scope

  • Strong use of artificial intelligence for emotion recognition.
  • Creation of an immersive, engaging and interactive experience.
  • Learning transformed into an exciting and playful journey.
View case study
Coleção Entrelaços main screen
Augmented reality educational experience

Coleção Entrelaços

Created especially for early childhood education, the augmented reality experience of Coleção Entrelaços enriches the student's perspective for interactive and engaging learning.

Tags

Augmented RealityEducationalEarly Years

Project scope

  • Interactive and engaging learning.
  • Innovative experience for children.
  • Making learning easier for early years in an interactive way.
View case study
MODULAB main screen
Augmented reality educational labs

MODULAB

MODULAB is a multidisciplinary set of laboratories and augmented reality activities covering Mathematics, Biology, Astronomy, Physics and other areas of knowledge.

Tags

Augmented RealityEducationalElementary SchoolHigh School

Project scope

  • Easier comprehension and learning of school content.
  • Greater immersion in classroom environments.
  • Innovation in creating augmented reality applications for each content area.
View case study
Coleção Talentos main screen
Augmented reality educational experience

Coleção Talentos

Coleção Talentos aims to develop BNCC-aligned skills and competencies around themes such as financial education, consumption, entrepreneurship and life project through technologies integrated with teaching materials.

Tags

Augmented RealityEducationalEarly Years

Project scope

  • Interactive and engaging learning.
  • Innovative experience for children.
  • Students become protagonists in their learning process and post-school life.
View case study
Artificial Intelligence

Artificial Intelligence

Artificial Intelligence (AI) is the technology that lets systems learn patterns, recognize information and make decisions automatically.

Applied to interactive experiences, AI can recognize emotions, behaviors and preferences, making content more personalized and responsive to the user.

Common formats

Pattern recognitionContent personalizationResponsive experiences

We apply artificial intelligence to recognize patterns, personalize experiences and make interactions smarter and more responsive to the user.

Do you have an idea similar to one of these categories?

We can turn that reference into scope, priorities and a proposal in a format that better fits your goal.

Talk to the team