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Projects that transform learning, engagement and performance
Explore our projects and see how we apply gamification, digital games, AR/VR and custom software to solve real challenges across different sectors.
Portfolio categories
Explore the ideal solution for your challenge
Each category shows how we use technology and gamification to solve specific challenges with practical results.
Gamification
We transform processes into engaging journeys with challenges, rewards and progress tracking, increasing motivation, learning and performance.
View projectsDigital Games
We develop interactive 2D and 3D experiences that make learning more engaging, make understanding easier and simulate real situations.
View projectsAR and VR
We create immersive augmented and virtual reality experiences to train, simulate and present content in a practical and memorable way.
View projectsArtificial Intelligence
We apply artificial intelligence to recognize patterns, personalize experiences and make interactions smarter and more responsive to the user.
View projectsGamification
Gamification applies game elements to real contexts such as training, education and operations to increase engagement, track progress and improve results.
It is not necessarily about creating a game, but about using mechanics such as challenges, rewards and metrics to make processes more efficient and engaging.
Common formats
We transform processes into engaging journeys with challenges, rewards and progress tracking, increasing motivation, learning and performance.

Caminho das Reduções
Caminho das Reduções is an educational game focused on Human Sciences, set in the Jesuit reductions located in Brazil, in the 7 Peoples of the Missions.
Tags
Project scope
- Engaging interaction for students in classroom environments.
- Innovative mechanics.
- Thematic art and design.

Educapuzzle
Educapuzzle is a platform that gamifies content for more engaging, fun and effective classes, allowing teachers to create interactive lessons with questions, challenges and rewards.
Tags
Project scope
- Similarity with the kinds of games students already play at home for entertainment.
- Content that is easy for teachers or content managers to apply.
- Greater effectiveness in student learning.
Digital Games
Digital games are interactive experiences designed to engage the user through challenges, goals and constant feedback.
They can be used beyond entertainment, such as in training, education and simulations, helping make learning more practical, engaging and easier to understand.
Common formats
We develop interactive 2D and 3D experiences that make learning more engaging, make understanding easier and simulate real situations.

Anatomap
Anatomap is a human body exploration game where you learn about systems, muscles and the skeleton.
Tags
Project scope
- Explore the human body more easily.
- Extended interactivity.
- Better understanding of the human body systems.

Caminho das Reduções
Caminho das Reduções is an educational game focused on Human Sciences, set in the Jesuit reductions located in Brazil, in the 7 Peoples of the Missions.
Tags
Project scope
- Engaging interaction for students in classroom environments.
- Innovative mechanics.
- Thematic art and design.

Coleção Despertar
Designed for students from early childhood education through high school, Coleção Despertar features interactions that turn learning into an exciting and playful journey.
Tags
Project scope
- Strong use of artificial intelligence for emotion recognition.
- Creation of an immersive, engaging and interactive experience.
- Learning transformed into an exciting and playful journey.

Coleção Entrelaços
Created especially for early childhood education, the augmented reality experience of Coleção Entrelaços enriches the student's perspective for interactive and engaging learning.
Tags
Project scope
- Interactive and engaging learning.
- Innovative experience for children.
- Making learning easier for early years in an interactive way.

MODULAB
MODULAB is a multidisciplinary set of laboratories and augmented reality activities covering Mathematics, Biology, Astronomy, Physics and other areas of knowledge.
Tags
Project scope
- Easier comprehension and learning of school content.
- Greater immersion in classroom environments.
- Innovation in creating augmented reality applications for each content area.

Coleção Talentos
Coleção Talentos aims to develop BNCC-aligned skills and competencies around themes such as financial education, consumption, entrepreneurship and life project through technologies integrated with teaching materials.
Tags
Project scope
- Interactive and engaging learning.
- Innovative experience for children.
- Students become protagonists in their learning process and post-school life.

Educapuzzle
Educapuzzle is a platform that gamifies content for more engaging, fun and effective classes, allowing teachers to create interactive lessons with questions, challenges and rewards.
Tags
Project scope
- Similarity with the kinds of games students already play at home for entertainment.
- Content that is easy for teachers or content managers to apply.
- Greater effectiveness in student learning.
AR and VR
Augmented Reality (AR) and Virtual Reality (VR) are technologies that create immersive digital experiences, but with different approaches.
Augmented Reality adds digital elements to the real world, usually through mobile phones or tablets, allowing interaction with virtual objects in the physical environment.
Virtual Reality creates a fully digital environment, accessed with specific headsets, where the user is placed inside a complete simulation.
Both can be used for training, product demonstrations, simulations and interactive experiences, making learning more practical, visual and engaging.
Common formats
We create immersive augmented and virtual reality experiences to train, simulate and present content in a practical and memorable way.

Coleção Despertar
Designed for students from early childhood education through high school, Coleção Despertar features interactions that turn learning into an exciting and playful journey.
Tags
Project scope
- Strong use of artificial intelligence for emotion recognition.
- Creation of an immersive, engaging and interactive experience.
- Learning transformed into an exciting and playful journey.

Coleção Entrelaços
Created especially for early childhood education, the augmented reality experience of Coleção Entrelaços enriches the student's perspective for interactive and engaging learning.
Tags
Project scope
- Interactive and engaging learning.
- Innovative experience for children.
- Making learning easier for early years in an interactive way.

MODULAB
MODULAB is a multidisciplinary set of laboratories and augmented reality activities covering Mathematics, Biology, Astronomy, Physics and other areas of knowledge.
Tags
Project scope
- Easier comprehension and learning of school content.
- Greater immersion in classroom environments.
- Innovation in creating augmented reality applications for each content area.

Coleção Talentos
Coleção Talentos aims to develop BNCC-aligned skills and competencies around themes such as financial education, consumption, entrepreneurship and life project through technologies integrated with teaching materials.
Tags
Project scope
- Interactive and engaging learning.
- Innovative experience for children.
- Students become protagonists in their learning process and post-school life.
Artificial Intelligence
Artificial Intelligence (AI) is the technology that lets systems learn patterns, recognize information and make decisions automatically.
Applied to interactive experiences, AI can recognize emotions, behaviors and preferences, making content more personalized and responsive to the user.
Common formats
We apply artificial intelligence to recognize patterns, personalize experiences and make interactions smarter and more responsive to the user.
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