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Caminho das Reduções

Caminho das Reduções is an educational game focused on Human Sciences, set in the Jesuit reductions located in Brazil, in the 7 Peoples of the Missions.

Published in Oct, 20246 min readCulture / Educational / Elementary School

Client

AK Producoes Culturais

Sector

Human Sciences, culture and education

Format

Educational game

Project video

The experience in motion

The video brings together navigation, interface and usage rhythm to show how the solution behaves beyond a static image.

Project video: Caminho das Reduções.

Introduction

Caminho das Reduções is an educational game focused on Human Sciences, set in the Jesuit reductions located in Brazil, in the 7 Peoples of the Missions.

Screenshot 1 of the Caminho das Reduções game
Opening image. The main image presents the visual language of Caminho das Reduções and summarizes the tone of the experience delivered for AK Producoes Culturais.

The first decision was to turn the scope into small, simple narratives: the user needed to understand the story first, before interacting with any stage.

William Rodrigues

William Rodrigues

CTO and Founder

Project challenges

The central challenge was to organize content, interaction and immersion so the experience felt fluid and dynamic for the target audience, while still keeping its main goal: learning.

Our challenge at the start of the project was to create an educational game with entertainment-game mechanics, so the user would stay engaged, drawn in by the story and narrative, while still learning through play.

From there, we decided to create an interactive 3D board game with several mini-games at each stage of the board, each one representing one of the 7 Peoples of the Missions.

Screenshot 2 of the Caminho das Reduções game
Visual context. Project record 2: screenshot 2 of the caminho das reduções game.

How the solution took shape

The solution was built in layers: first the narrative, then the mechanics and screens, and finally the validation of the experience.

We helped create the script and the gameplay loop strategy, testing several mechanics to find ones compatible with the game's experience and context. After that, we began building the screens for the other games attached to the board, including word search, memory game, coloring, matching, archery and a free-roam board mechanic.

We prioritized consistency from one piece of content to the next, the learning flow, and constant attention to the game's screens, interaction and performance, so the experience stayed clear in real use.

Screenshot 3 of the Caminho das Reduções game
Solution detail. Project record 3: screenshot 3 of the caminho das reduções game.

We prioritized consistency from one piece of content to the next, the learning flow, and constant attention to the game's screens, interaction and performance, so the experience stayed clear in real use.

Daniel Wallau

Daniel Wallau

Head of Virtual Reality

Results

The delivery consolidated a clear, direct, educational and dynamic interactive experience.

In the end, the project gained a more objective presentation and a foundation for future possibilities, a better understanding of the gameplay flow, and a more concrete read on the value of the solution.

Screenshot 4 of the Caminho das Reduções game
Final outcome. Project record 4: screenshot 4 of the caminho das reduções game.

Project gallery

The project in images

A complete selection of the project's visual records, from the first draft to the final result.

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Screenshot 1 of the Caminho das Reduções game

Referenced deliverables

  • Human Sciences educational game
  • Thematic learning mechanics
  • Contextualized art and design

Work fronts

Game DesignEducational ContentThematic ArtInteractive UX

Tags

CultureEducationalElementary SchoolHigh School
Game design, thematic art and educational content

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