Project feature
Educapuzzle
Educapuzzle is a platform that gamifies content for more engaging, fun and effective classes, allowing teachers to create interactive lessons with questions, challenges and rewards.
Client
In-house product
Sector
Education, gamification and digital platform
Format
Whitelabel gamified platform
Website
educapuzzle.play2make.com/Project video
The experience in motion
The video brings together navigation, interface and usage rhythm to show how the solution behaves beyond a static image.
Introduction
The starting point was to turn learning into something interactive, dynamic and genuinely engaging.
The project was born out of a concrete need: to present an interactive solution clear and dynamic enough for the audience to understand the value of the experience from the very first contact. Educapuzzle is a platform that gamifies content for more engaging, fun and effective classes and reviews, letting teachers build interactive lessons with questions, challenges and rewards.
The thinking behind the product was: "how can we create the learning methodology we wish we'd had back in high school."

The thinking behind the product was: "how can we create the learning methodology we wish we'd had back in high school."
Project challenges
Turning the ecosystem, dynamics and progression of an education game into an educational entertainment game.
Educapuzzle's design combined mechanics, interface and progression systems from entertainment games so the experience had clear appeal, with a system ready to receive any kind of educational content — financial education, math, Portuguese, any subject could be adapted to the game.
We prioritized gameplay consistency and the addition of interactive content, along with performance tracking and direct feedback from users.

We prioritized gameplay consistency and the addition of interactive content, along with performance tracking and direct feedback from users.

Results
An engaging, dynamic and educational game.
Similarity to the games students already play at home purely for entertainment, content that's easy for teachers or content managers to apply, and greater effectiveness in student learning.

Project gallery
The project in images
A complete selection of the project's visual records, from the first draft to the final result.
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