Project feature

Coleção Talentos

Coleção Talentos aims to develop BNCC-aligned skills and competencies around themes such as financial education, consumption, entrepreneurship and life project through technologies integrated with teaching materials.

Published in Jan, 20246 min readAugmented Reality / Educational / Early Years

Client

Inca Tecnologia

Sector

Early childhood education, BNCC and augmented reality

Format

Augmented reality educational experience

Project video

The experience in motion

The video brings together navigation, interface and usage rhythm to show how the solution behaves beyond a static image.

Project video: Coleção Talentos.

Introduction

The goal of Coleção Talentos is to give the end user the ability to develop key skills and competencies.

Topics such as financial education, consumption, entrepreneurship and life planning, through an innovative approach with technologies integrated into the teaching materials, making the student the protagonist of their own learning process and post-school life.

Screenshot 1 of the Coleção Talentos experience
Opening image. The main image presents the visual language of Coleção Talentos and summarizes the tone of the experience delivered for Inca Tecnologia.

Project challenges

Creating dynamic, fluid and engaging interactive challenges for content on financial education, consumption, entrepreneurship and life planning.

So we started prototyping mini-game ideas around these topics, the client's needs, and how to make the process engaging for the end user.

Screenshot 2 of the Coleção Talentos experience
Visual context. Project record 2: screenshot 2 of the coleção talentos experience.

How the solution took shape

After defining the full scope of the experience, we began developing a complete, simple and effective solution.

Aiming to create an immersive and interactive experience using augmented reality, we developed mini-games for currency exchange checks that compare values between currency pairs, interactive quizzes on financial education, and coin- and bill-collecting games using augmented reality filters.

Screenshot 3 of the Coleção Talentos experience
Solution detail. Project record 3: screenshot 3 of the coleção talentos experience.

Results

An engaging experience with meaningful learning for the end user.

Screenshot 4 of the Coleção Talentos experience
Final outcome. Project record 4: screenshot 4 of the coleção talentos experience.

Project gallery

The project in images

A complete selection of the project's visual records, from the first draft to the final result.

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Screenshot 1 of the Coleção Talentos experience

Referenced deliverables

  • Augmented reality experience integrated with teaching materials
  • Content about financial education, consumption and entrepreneurship
  • Innovative approach for student protagonism

Work fronts

AR ExperienceEducational ContentInteractive DesignBNCC Learning

Tags

Augmented RealityEducationalEarly Years
AR, educational content and interactive experience

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